![]() Once Runnypants reached his Alakazam form I spent some time training him up on route 16. After a bit of back and forth, Block had two more team members reach their final evolution, bringing us to a fully-evolved team of six Pokemon for the battle inside Silph Co. ![]() Originally we were going to evolve Grave the Graveler as well as Unseelie the Haunter, but after last chapter Runnypants stepped into to take Unseelie’s place. Clockworth wrote a great Pokemon submission for the competition, and more recently he lent me a hand with the Nuzlocke challenge by helping me trade evolve two of my Pokemon. Those of you who follow Adventure Rules for content outside of Pokemon may remember TC Clockworth from the Blogger Blitz: Shipping Wars competition last month. It was time for sweaty workout phase two, but not before I gave Runnypants as well as another team member one other boost. ![]() The game wants us to go to Silph Co and save it from Team Rocket, so by golly that’s what we’re going to do! Of course, I still want to have a team member who has been properly trained up to deal with our next couple of gyms, and with Unseelie the Haunter experiencing a rather untimely demise I decided to pass on the role of psychic-counter to the recently-caught Runnypants, who evolved into Kadabra during the sweaty workout montage. After last week’s rather unproductive sweaty workout montage, Block and his trusty partner Fuzz decided to stop trying to explore the open world of Kanto and instead be railroaded by the story.
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